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View Profile DonaldFletcher

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Recent Movie Reviews

5 Movie Reviews

You speak the truth, prophet

Haha.
Awesome. I hope you got an A.
I hope the rest of NG appreciates irony as much as I do!
5/5 10/10
Yeah this deserves it seriously. Straight to my faves man.

LenardNotLenny responds:

it feels nice being called a prophet...

Masterful.

Ha ha, 5/5, 10/10. Do I get a free ad for my audio now?? ;-]

Seriously, this was just the perfect little high speed flash, about as brutal as it gets without crossing any lines. So I don't feel bad at all rating this high. As simple as it is, the concept is brilliantly simple and the music/animation was perfect for the task you needed it to do. This went straight to my favorites.

So yeah, job well done!

Insanely brilliant.

I don't have much time to write a review since I'm running late here, but this deserves it.
I'm just thinking that maybe you got a little off track from your anime satire toward the end (unless I'm just missing a direct reference, which is highly possible), but it was still worth a little chuckle.
But hell, thanks for the anime on lsd. Helped me laugh a little in the morning for once!!

MDJedi responds:

Some of them were jokes about comix that me and my friends have made so you may not get them

Recent Game Reviews

4 Game Reviews

Instructions woulda been nice.

Seriously, it took me 5 seconds to figure out what to do, haha.
Also a little reward for sucking up flies would have made the gameplay a lot more interesting. Like, say, the frog got bigger or the range increased, or the flies moved, or there were more levels with different challenges.. just rambling off a few things I'm sure the other reviewers are gonna mention. It was really all too simple. But like you said, you were sleepy, and I know what that's like.

Three things.

First off, the instructions weren't that clear, and I couldn't find a way to look at them a second time. And I'm not even that drunk! But once I figured that out, I STARTED to enjoy the game.

Few other things:
#1. There's NO excuse for it to pause in the middle of a stone throw. I've never had a significant problem with a flash like that before.
#2: There's NO excuse for this to use so much processing power. My CPU maxed out one of its cores and its temperature rose 6 degrees, and so did my system, and that's with six 120mm fans running at full capacity! Seriously.
#3. I beat the damn game, then didn't get to put in my score, which would've raped everything else on the list. I'm guessing other reviews will show up saying the same thing, because once you get to the lead weight castle destruction becomes quite efficient.

Overall, this is an extraordinarily cool game. I haven't had the chance to play with a trebuchet since high school, and the physics engine was well done and consistent. Please fix a few of these details though.

Hard as hell (pun intended)

Took me awhile to get the hang of it... is that another bad pun?
Anyway, I'm glad I stumbled across this one. I definitely got a laugh out of the humor, though each game comes and goes far too quickly. Nicely done though.

Gtaplaya14 responds:

Nah man lol but thanks for the review, my 3rd game so far, still making things go a bit too fast, might need to tone down the FPS a bit

Recent Audio Reviews

48 Audio Reviews

Now that's some Industrial.

1st impression I got within 15 seconds of listening is that your sound quality is off the charts. The strongest element this track's got to throw at the listener is sound and your manipulation of it. I'm listening with several hundred dollars worth of headphone right now, and it's safe to say this is almost completely error free, especially compared to the other stuff around here that operates on similar frequencies. Based on your style, I'd say there's a good chance that everything I'm hearing that could be construed as a fault (i.e. crackling, clicking, etc) is likely there on purpose because it fits the tempo. So I gotta hand it to you on that one.

Since this is a demo, I'm hoping that when you throw the finished product out there that your intent is to add more sounds to it, not make it longer. I like the length of this piece because I see that there's a lot you can do in there, though as it stands now I find myself getting lost before 3:46 when you go back to the spoken vocals. Before that it's about a minute and fifteen seconds of audio that has little to distinguish itself between repetitions. This is a sad betrayal of the phenomenal intro you started with, which gave me the impression I was gonna get a six minute rocket ride through an industrial bloodbath. So currently this track runs a minute or two too long for all that's in it.

Normally, I despise spoken vocal samples in music, but you're one of the few people on here who can actually do it RIGHT - give a good quality voice its moment, then build back into the meat of your track inside of a beat or two.

When you finish this thing it's gonna be 10 star material. Killer start.

Siborg responds:

Those clicking sounds you speak of were half purpose half accident, they came from the bassline. It a patch i made in Vangaurd and the initial start of the sound had this pop sound...i could get rid of it so i decided " ok it wont go and i liek the sound...let's incorporate this into the song!" And so i did. As for the samples they are part of the story im telling in this piece so i had to compromise a few areas to get them to fit in, but yes its still in the works and im going to add more elements to it once i get this demo album finished. Once the track is 100% ill let you know thanks for the review and im going to check out some of those areas and tweek a bit :)

Nice finished product.

Upon reading Siborg's review, I gotta say I agree with the "stock" sound criticism to a point. A couple instruments /could/ use some effects, maybe some instruments are left un-fucked-with. That's up to what's judged appropriate by the composer. And this is coming from someone who used to be limited to throwing reverb and maybe a generic phaser onto basic MIDI instruments. So I know what it's like to get stuck using what you've got. And since your composition is so solid here, I can't take much away for that bit.

I stuck my finger in the water of FL awhile back and didn't like it, so I don't know what sorts of tweaks it offers at the moment. I don't know what version of ACID Pro you were running when we talked earlier, but 7 comes with a nice little pack of Izotope effects which I wish I had years ago when I got into this game.

Anyway, for the matter of the review itself, I like what you did with your previous sample. I already wrote quite a bit on that one, so I don't think I have to speak too much at length here, since I gotta congratulate you on a very appropriately finished piece. You did a fair bit to make it better and to close it off. Definitely liking the new title as well- classy.

But let me reiterate that I wish there was more original material like this on top of the page here. This blows away all the repetitive ear trash that keeps somehow managing, like a buoyant piece of horseshit in a fishing hole, to float up through the 1st page. So you got my sincere thanks on that one. PLEASE keep making your music.

Nice touch up

I'm missing all the keyboard/synth work from the last version; I thought it added a hell of a lot to this piece, but this is a much cleaner and stronger mix. Even though it's short I could leave this on repeat for an hour. Damn fine job.

No, my Industrial doesn't sound like an angry robot in a blender, nor is it about vampires getting fucked by androids. Deal with it.

Donald Fletcher @DonaldFletcher

Age 40, Male

i do stuff.

Penn State (Harrisburg)

Palmyra, Pennsylvania

Joined on 9/3/08

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