Instructions woulda been nice.
Seriously, it took me 5 seconds to figure out what to do, haha.
Also a little reward for sucking up flies would have made the gameplay a lot more interesting. Like, say, the frog got bigger or the range increased, or the flies moved, or there were more levels with different challenges.. just rambling off a few things I'm sure the other reviewers are gonna mention. It was really all too simple. But like you said, you were sleepy, and I know what that's like.
First off, the instructions weren't that clear, and I couldn't find a way to look at them a second time. And I'm not even that drunk! But once I figured that out, I STARTED to enjoy the game.
Few other things:
#1. There's NO excuse for it to pause in the middle of a stone throw. I've never had a significant problem with a flash like that before.
#2: There's NO excuse for this to use so much processing power. My CPU maxed out one of its cores and its temperature rose 6 degrees, and so did my system, and that's with six 120mm fans running at full capacity! Seriously.
#3. I beat the damn game, then didn't get to put in my score, which would've raped everything else on the list. I'm guessing other reviews will show up saying the same thing, because once you get to the lead weight castle destruction becomes quite efficient.
Overall, this is an extraordinarily cool game. I haven't had the chance to play with a trebuchet since high school, and the physics engine was well done and consistent. Please fix a few of these details though.
Hard as hell (pun intended)
Took me awhile to get the hang of it... is that another bad pun?
Anyway, I'm glad I stumbled across this one. I definitely got a laugh out of the humor, though each game comes and goes far too quickly. Nicely done though.
Nah man lol but thanks for the review, my 3rd game so far, still making things go a bit too fast, might need to tone down the FPS a bit
I never thought...
that I'd end up playing a card game from 6AM to 10AM when I damn well shoulda been sleeping!
This is by far the most addicting thing I've played in a long time. I come from years of playing Magic: The Gathering on and off, and this was right up my alley. Plus I'm a bit of a passive fan of the Cthulu mythos (I read Simon's Necronomicon front to back for starters so I got most of the references). Very nicely designed.
I felt like the instructions were a little vague and it took me a few rounds to figure out, but I can't hold that against you since I was dead tired when I started. What really got me is that the opponent would do the most asinine things, like playing cards that work only if I've got a creature out when I've got nothing sitting there, or stealing my effects when all I had was a ridiculous taint. So the AI needs some serious work.
Other than that, I can tell that there a lot of strategic design was placed into how the cards were worded, however the wording on a few of them was so vague that they often had unpredicted effects, like the global dispel card banishing all the creatures as well? Again, once I figured these things out it wasn't too bad, but I can see how that would frustrate some new players.
Just to conclude this review, I wish this game could be played competitively. I guess that's just not an option with flash, but what a shame.
Fantastic project, once again. Thanks for the hours of fun (so far that is, because believe me I'm coming back!)
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